Enemy Designs
- The rats here have retained their base instincts, making use of bones and scraps as weapons and armour
- Enemies here are designed around the use of simple attacks that will introduce the player to a core set of mechanics
- Simple mob with low hp
- Moves slowly, attempts to space itself from the player
- Attacks by throwing a bone boomerang that tracks the mob’s location on return
- Boomerang returns sooner when colliding with terrain
- Simple mob with low hp
- Moves slowly, prepares a leap once in range of the player
- Jump speed is quite slow and trajectory does not track the player’s movement after the attack begins
- Pick digs into the ground on landing, causing the rat to momentarily struggle while pulling it out
- Moderately increased hp compared to the pick and boomerang
- Moves more slowly than either of them when not charging
- At close range, uses horizontal spear thrusts
- At distance, charges the player with spear
- Charge distance is defined as distance to the player plus a few units
- Player can use this to make the mob collide with terrain, planting the spear and creating an easy opening
- Key Mini Boss for the Tunnels area
- Placed in a fixed room, protecting a key item that allows access to the area boss
- High hp
- Slow Movement
- Horizontal Swing Attack has wide hitbox in front of the mob
- Can be avoided by jumping
- Overhead Slam has a large windup, but covers area above and in front
- Slam also sends out a chain of vertical shocks along the floor of the room
- The initial overhead swing cannot be jumped over due to the vertical hitbox, but a jump is required to avoid the subsequent shockwave
- Mastery of the fight requires recognition of the distinct telegraphs of the overhead and horizontal swings
- The mob will sometimes use both in quick succession, but always with the telegraph for each
- Very low hp mob
- Hang from ceilings or platform undersides
- Remains airborne at all times while aggro’d
- Barks when player enters leash radius, then tracks the player with a consistent speed for contact damage
- Optional Mini Boss for the Tunnels area
Found in a fixed room, blocking a trapped friendly NPC (Merchant)
- Moderate-High hp
- Stays near room ceiling, strafing side to side
- Drops rocks/bones (teeth?) on the enemy
- Periodically barks, telegraphing a swooping attack (moves from one side of the player to the other with a downwards, curved trajectory)