9 Lives To Die
Toggle Dark/Light/Auto mode Toggle Dark/Light/Auto mode Toggle Dark/Light/Auto mode Back to homepage

Road to Vertical Slice

Vertical Slice

  • Aim to have a feature complete and polished first area (sewers)
  • Playable from the village up to the end of boss fight
  • Major mechanics are complete
  • Generated levels from a set of fixed rooms
  • Can serve as a real ‘demo’ for the fleshed out game

Milestones

v0.1.0 Game-Jam Demo Polish

  • Ironed out ‘first demo’ from the game jam
  • Focusing on player movement/platforming
  • Damage systems
  • Basic flying AI
  • First pass on some audio systems

v0.2.0 Platforming and Levels

  • No new art assets
  • Grey-boxed rooms with simple layouts
  • Generating levels based on a parameterised layout
  • Platforming
    • Falling/crumbling platforms
    • Spikes
    • One-way platforms
    • Falling debris
  • Double jump stone

v0.3.0 Improving Character and Abilities

  • 3D character pipeline
    • Shader improvements
    • Tweaks to movement/rotating
    • Animation states
  • Ability changes
    • Melee move combos
    • Better ability handling code
    • Directional hits
  • Design work for spells

v0.4.0 Spell Stones

  • Slots
  • Different spells
    • 3 options
  • Spell modifiers/runes
  • Working on mob art

v0.5.0 Loot

  • Money
  • Loot (runes, slots, spells) - chest system
  • Basic inventory management menus
    • Slot spells
    • Modify the spells themselves
  • Continue work on mob art

v0.6.0 Adding Enemies

  • Pathfinding for grounded mobs
  • Rework generic aggro system
  • Add Pick Rat
    • Model + animations
    • Mob ability system
    • Better audio systems
  • Still mob art

v0.7.0 Other Mobs

  • Spear Mob
  • Brute Mob
  • Improved Bats
  • 2D camp assets

v0.8.0 Camps and Progression

  • Camp functionality
    • Limiting tinkering to at the camp
    • Send resources back
    • 2D decorations completed
    • Fade-in fade-out system
    • Teleporting
  • Saving player state/progression
    • Save equipped slots/spells
    • Saving inventory
    • Money that is banked

v0.9.0 Village

  • Village functionality
    • Placeholder NPCs
    • Maybe completed ’elder’ for tutorial etc.
  • Merchant
    • Shopping
    • Find in level
  • Tutorial pre-village
  • Work on Boss mob assets

v0.10.0 Hog Rider Boss

  • Boss Room
  • Boss character
    • Animations
    • Audio
    • Abilities
  • Phase system

v0.11.0 Art and Audio Pass

  • Environment tilemaps
  • Particle effects
  • 2D decorative elements
  • Parallax effect?
  • More spell types and modifiers

v0.12.0 Polish

  • UI
    • HUD
    • Tinker menu polish
    • Settings Menus
    • Loading screens
  • Pause Menu
  • Save slot system?
  • Rest of the fucking owl